Video game designed for young people where elements and resources from our heritage are used so that they know history in an educational way. It is a graphic and educational adventure, whose reference is Carmen Funes who invites the player to play the role of researcher. The game takes place in the present and has to recreate moments from the history of Plaza Huincul, Neuquén (Arg.)The game begins with a brief description of the character of Carmen Funes in first person (she tells her life, where she comes from and why she is here) and asks us for help to investigate for a documentary about the history of Plaza Huincul. It introduces us to the history and scenarios of that time. After traveling and visiting several provinces, he finally settled in this desolate and lonely place and installed his Post, which was decisive for the emergence of the city. From there, the game begins.The narration of your story will be written. Because people are beginning to forget the history of the city, it is our duty, as researchers, to provide clarity and report on our past. To do this, in each of the three levels, we will have to fill empty spaces in images that were losing key elements. Carmen asks the researcher to help her discover it. They travel through different important moments and scenes from the past. Upon completing each level they will have access to downloadable material which expands the history and information of each of them, to work in the classrooms.This proposal corresponds to the genre of “detective games” where you must:Finding Clues: The player must find clues in their camp (or other places). These will be obtained through a classic “Hidden Object” game mechanic, by clicking on different elements of the environment and discovering hidden clues. With this information that we will rescue, you will be able to create the documentary that will save the history of Plaza Huincul.Join clues: The player will have a whiteboard where he can join the clues found to solve the unknowns regarding the images.Add elements to the images: For each unknown that we solve, an element will be added to add to the image.Target audience, young people from 10 to 12 years old. Schools in the city of Plaza Huincul and Cutral Có and anyone who accesses through the APP and the website.